Why Your Next Computer Won't Exist: How VR and AR will Reshape Industries
06 March 2019
6:00 pm to 8:00 pm
Academy Xi, Level 3, 45 Exhibition St, Melbourne VIC 3000
When it comes to Virtual Reality (VR) and Augmented Reality (AR), it’s hard to visualise how the future of these technologies will change the way we live and interact.
At our event, hear Spatial Computing Designer Samuel Tate will tease out trends in computing that have shaped our economy and way of life.
He will draw the lines from there through the changes computing will undergo as it becomes spatial, ambient, and a part of our physical world.
The picture this paints is a radical shift across every industry, from the way we consume content, and design cities to the way we connect with the ones we love.
Follow Sam as he takes you through the future of VR and AR and will discuss:
- The paradigm shift: from human ‘computers’ to the iPhone X: why data interfaces matter
- New data needs new interfaces: interacting with AI and IoT, big data, civics, and utilities
- Content wars: a race to the third dimension: advertising, communication, the arts
- Amplifying creativity: the future of robots, design, and manufacturing
- The future of telepresence: remote work, project management, consulting
- Learning to type in VR: master spatial computing principles
Spatial Director at PHORIA
Samuel is a Spatial Director at PHORIA, an immersive technology studio based in Melbourne. Most recently they partnered with Netflix and Our Planet to create an immersive companion experience to the Our Planet series, putting people inside the story to heighten its impact and connection. With partners like Telstra, Google, City of Melbourne and WWF, Phoria has helped define storytelling using spatial computing. Phoria brings characters, data and digital art into people’s worlds using VR, AR and MR, and have had their work demoed at Google I/O.
Dates and fees
06 March 2019
6:00 pm ~ 8:00 pm
45 Exhibition St,
Melbourne VIC 3000