VR and AR Demo Night
31 January 2019
6:00 pm to 8:00 pm
Academy Xi, Level 3, 45 Exhibition St, Melbourne VIC 3000
The power of Virtual Reality (VR) and Augmented Reality (AR) has enabled us to re-imagine, reconfigure, and redesign the world. These emerging technologies now allow us to experience a different reality in the comfort of an enclosed space.
Come along to our VR and AR demo night and see some of the amazing work our talented students have created. Over the course of 10 weeks, our Virtual and Augmented Reality Design students have created, ideated, and prototyped some amazing work that they’ll showcase on the night.
If you’ve ever wondered about the potential of VR and AR, and want to know about the opportunities exist in these exciting fields, this is the event for you!
Our amazing alumni will be showcasing some spectacular projects that include:
- Paul: VR Catapult experience featuring various interactions and effects.
- Shuyen: Ngarandi is a unique, immersive and memorable way to experience the indigenous cultural stories of Australia. We have a vast history to draw from – from cultural and historical recollections to wonderous Dreamtime stories – that can be told in a myriad of ways, such as mini-games and interactive storytelling. Each story would be executed in a different way. In the Augmented Reality Experience course, Shuyen developed a prototype of a mini-game that tells a story about the might of the Eora Fisherwomen.
- Stephanie: Have you ever wondered what it’d be like to control water? Or be like Mickey Mouse in Fantasia? Here are the starting steps in VR to do just that.
- Josh: Multiplayer soccer in AR
User Experience/Strategic Designer at Isobar
Shuyen is a Strategic Designer with a background in Architecture and User Experience Design. She works at Isobar Australia, a full service digital agency, and is embedded in a cross-disciplinary team that specialises in rapid product development. She is driven to find ways to apply cutting edge technology to help solve challenges in a creative and human centred way. In her spare time, she enjoys nerding out on the laws of nature and the wide expanse of the universe, trying to understand all its magical mysteries.
Josh is a software developer with a background in computer science. He has worked for multiple clients and startups, aiding in the development of several mobile apps, web apps, chatbots, virtual tours and websites. He also enjoys working on his own projects.
Josh is passionate about the AR and VR space and excited for the future of both these technologies.
STEAM Futurist at Korowa Anglican Girl School
Stephanie Chung is a VR enthusiast, startup advocate, consultant in emerging technologies, and gamer currently taking on the role of STEAM Futurist at Korowa Anglican Girl School, working to get more girls interested into tech careers. She is passionate about XR and showing others how to create spacial experiences into worlds yet imagined using technology.
Technology consultant and VR/AR enthusiast
Paul is a technology consultant, specialising in development, systems integration and implementation (esp. for manufacturing businesses), with a focus on emerging and maturing technologies. He is excited about the role of VR and AR in industries such as manufacturing, tourism, education and healthcare. In his spare time, he can be found learning, creating, or trying to get a top score in Beat Saber
Dates and fees
31 January 2019
6:00 pm ~ 8:00 pm
45 Exhibition St,
Melbourne VIC 3000