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For the last several years, tech experts including Mark Zuckerberg, founder of Facebook, have announced Virtual (VR) and Augmented Reality as the next big thing for several years now. Normally, such assertions are either proven or disproven quite quickly and don’t remain undecided for long.
However, VR and AR are still on the rise and may very well still be the next big game changer. Before these technologies well and truly take off, we still have the chance to imagine and dream about what a virtual and augmented future may look like. AsVR and AR technology becomes more affordable and mainstream, it’s now our chance to really peek into the future of Mixed Reality (a combination of the two).
As part of Melbourne Design Week, VR 101: Design Principles for Virtual Worlds is a fast-paced introduction to anyone wanting to develop content for virtual and mixed reality platforms.
What you’ll get out of this session:
Samuel is a mixed reality producer, designer and developer based in Melbourne. He leads teams building experiences for virtual and augmented reality, incorporating haptics and motion capture. His studio, TSRCT, is currently working on Overworld, a VR adventure game. TSRCT also experiments with new interfaces and input types and creates bespoke mixed reality experiences for clients using Unity3D.
Emma is a Production Manager at Truce, and has been a producer and production manager across advertising, installations such asFederation Square’s Light in Winter 2013, web series and short films before accidentally landing in Virtual Reality in 2016.
She has produced some of Australia’s first multi-sensory location-based VR experiences including allthestarstheybleedtogether (2016) and STARLESS (2017) a integrating virtual reality inside multi-modal exhibition space. Outside of the creator’s space, she has curated, co-ordinated and spoken at VR programs for AIDC, Experimenta, Melbourne Festival, Melbourne Knowledge Week, and the Virtual Reality Content Creators Australia. Her passion lies in supporting and enabling unusual storytelling and diverse voices.
Lachlan is a creative technologist with a background in software development and immersive technologies. He has been at the forefront of the modern wave of virtual reality since its inception as a digital artist, and has presented at a number of conferences on the use of new technology to address business needs. Lachlan applies his extensive experience and expertise in providing tailored, relevant and beautiful solutions to Liminal clients.
Emily is experienced across all aspects of production from location to the edit suite, combining live action footage, logos, opening titles, music, motion graphics and vfx to create strong and unique visual sequences with lasting impact and has worked with some of the highest profile brands in Australia, winning multiple awards.
Emily is passionate about Virtual Reality and has been a major contributor to VR production and the Melbourne VR community over the last 4 years, co-organising the popular Real World VR events. Critical to her success is a constant focus on creative innovation, a strong eye for design, staying up-to-date with new technology, collaborating with highly talented digital artists and production crew.
45 Exhibition St,
Melbourne VIC 3000