19 September 2019

5:30 pm to 7:30 pm


Academy Xi, Level 3 / 45 Exhibition St, Melbourne, VIC 3000

Event description

According to research, the Virtual (VR) and Augmented (AR) Reality gaming market is expected to be worth approximately $180 billion US dollars by 2022. Yet, despite being commonly associated with the gaming world, the advancement of Extended Reality (XR) technologies have led to much broader applications across a range of different industries.

There are numerous current use cases of AR and VR within the education, health, retail, construction and logistics industries. This has led to a wealth of opportunities for the development of new XR products.

VR and AR aren’t future technologies. They’re right now technologies.

At our event Stepping into the Extended Reality world we’ll discuss how you could take advantage of these opportunities and will also be covering:

  • How to get started in the Extended Reality industry
  • What AR and VR resources you’ll need to begin with
  • The process of up-skilling in order to start developing your own XR products
  • The current state of the Extendeed Reality industry

This event is suitable for any VR and AR enthusiasts, product managers, entrepreneurs, game-developers or anyone interested in developing a VR or AR product.


Samuel Tate

Senior Immersive Experience Designer at PHORIA

Samuel is a mixed reality producer, designer and developer based in Melbourne. He leads teams building experiences for virtual and augmented reality, incorporating haptics and motion capture. His studio, TSRCT, is currently working on Overworld, a VR adventure game. TSRCT also experiments with new interfaces and input types and creates bespoke mixed reality experiences for clients using Unity3D.

Dates and fees


19 September 2019 ~ 19 September

5:30 pm ~ 7:30 pm



Academy Xi,
Level 3 / 45 Exhibition St,
VIC 3000

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