17 June 2018 | 10:00 am to 5:00 pm
Event details

How do you stimulate a user’s physical presence in a virtual environment? Augmented and Virtual Reality Design (VR Design) is the practice of harnessing computer technology along with virtual reality headsets and tools to craft a virtual  environment built from images and sounds. This is an emerging domain with a wide range of applications and vast potential for impact. Academy Xi’s immersive one-day bootcamp in AR/VR Design is the best place to start for anyone seeking AR/VR experience.

 

Over this accelerated day, we’ve condensed key learning outcomes and take an intensive dive into the fundamentals of AR/VR. Our experienced instructors will help you understand the history and use of AR/VR, what it can do, the commercial application, and the new limits for creativity and technology. Our courses are hands-on and high-energy with engaging and immersive challenges, equipment demonstrations and user experience best practice.

 

We start off with an intro into AR/VR, free play on the machines so you can see the technology available, and identify differences between the AR/VR offerings. You’ll gain knowledge about the applications and real-world industry examples of VR in action, looking at case studies and the tools and techniques used to create virtual worlds.

 

Jumpstart your AR/VR knowledge and Launch into AR/VR Design with Academy Xi’s one-day intensive bootcamp.

 

Bootcamp Learning Outcomes:

 

  • You’ll gain an introduction to the AR/VR industry: Past, Present, Future
  • Understand the differences between AR/VR designers, Artists, and Programmers, and the role of each in constructing an immersive virtual environment
  • Why do we need Designers? You’ll gain insight into the necessity of Design in AR/VR
  • What is AR/VR’s most relevant low-hanging fruit, and what can you tackle first? Learn this and more through current use cases for AR/VR
  • Discover the application of AR/VR design, with examples of good and bad design in Archery Games
  • What tools are used to design AR/VR experiences? We’ll walk you through them (Unity & VRTK)
  • Get some AR/VR Freeplay Demo time! Try out the different hardware and different types of AR/VR games so that you can identify key differences in user experience
  • Design case study ‘Fantastic Contraption’
  • You’ll be given a design quick challenge, wrangling minions
  • Most importantly, learn the limitations of AR/VR — and what considerations for AR/VR Design you’ll have to factor in
Dates and fees
Sunday
17 June
10:00 am to 5:00 pm

$100 AUD
Location

48 Druitt st,
Sydney

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Virtual Reality join waitlist
14 Dec 2017 | 6:00 pm