Jobs of the Future in Virtual Reality
23 January 2019
6:00 pm to 8:00 pm
Academy Xi, Level 3, 45 Exhibition St, Melbourne, 3000
In recent years, the rise of Virtual Reality (VR) has become integrated into a number of industries — from gaming to health care, and even the world of construction.
VR provides users with an immersive experience, allowing them to step into a virtual dimension and explore things beyond the physical world. As technology advances, developers will soon be able to create completely immersive VR experiences on mobile. With improvements in video quality and software, users can expect even better 3D real-world experiences.
How do these developments in VR affect the future of employment available?
At our panel, Jobs of the Future in Virtual Reality, our expert panelists will explore:
- What industries are now adopting this technology?
- How to get started in VR
- What you should be looking out for in the VR industry
- What does the VR landscape look like, and what future jobs are available?
- The skills sought after in the VR industry
Communications and Media Production Consultant, Learning Environments Academic Services at The University of Melbourne
Ben is a Communications and Media Production Consultant at the University of Melbourne and works across all areas of video, audio and spatial media production. He co-ordinates activities in the Learning Environments virtual reality lab, assisting staff with the integration of virtual reality in the curriculum and running masterclass sessions. He also provides assistance to departments including the VRLS (Virtual Reality Learning Studio) in the School of Biosciences, a 16-bay Oculus Rift set-up designed to allow classes to experience virtual reality at scale.
In 2017 Ben was inducted as an Institute Fellow (Virtual Reality) at the Networked Society Institute and continues to work on a number of VR related projects covering topics such as music therapy, youth mental health and dentistry visualisation. The Music Therapy VR project created a protype application to deliver music therapy to people with quadriplegia and was as a finalist in the 2017 National Disability Awards as well as the 2018 iAwards national finals in the Infrastructure and Platform Innovations of the Year category.
He is currently studying a Masters in Music at the Faculty of Fine Arts and Music at The University of Melbourne, looking at the intersection of virtual reality and music.
Emma is a Melbourne-based producer and production manager whose work spans commercials, cross-platform web series, narrative short film and virtual reality.
In partnership with director Ben Andrews, she has produced several location-based VR works - including allthestarstheybleedtogether and STARLESS for City of Melbourne.
She is currently working on Petrichor, a social impact VR documentary supported by Screen Australia, Greenpeace and the Climate Council. The project was the winner of the Greenpeace VR Prize at AIDC 2018, and a prototype of the experience premiered at the Forum Theatre as part of MIFF 2018, under the title Storm.
Work on her projects is supported by a residency at the Australian Centre for the Moving Image’s co-working space ACMI X.
Spatial Director at PHORIA
Samuel is a Spatial Director at PHORIA, an immersive technology studio based in Melbourne. Most recently they partnered with Netflix and Our Planet to create an immersive companion experience to the Our Planet series, putting people inside the story to heighten its impact and connection. With partners like Telstra, Google, City of Melbourne and WWF, Phoria has helped define storytelling using spatial computing. Phoria brings characters, data and digital art into people’s worlds using VR, AR and MR, and have had their work demoed at Google I/O.
Dr. Kaja Antlej
Lecturer in Industrial Design and CADET VR Lab Researcher - Museums/Heritage at Deakin University
Dr Kaja Antlej is Lecturer in Industrial Design at the School of Engineering, Deakin University, interested in human-centered design and digital heritage/virtual museums (design and evaluation). She has a MSc in Industrial Design (2008, 3D printing, 3D scanning and parametric design) and a PhD in Museum and Heritage Studies (2013, VR/AR, serious games and 3D printing for museum exhibitions), both from the University of Ljubljana.
In 2015, Kaja completed her Endeavour Postdoctoral Research Fellowship at the Centre for Creative and Cultural Research, University of Canberra. She has been involved in NMC Horizon Reports (Museum Edition 2015, 2016), eCultValue (EC FP7), and ViMM - Virtual Multimodal Museum TA2.2 (EC Horizon 2020).
Dr Antlej is one of the leading researchers of The Little L Project, a Mixed Reality experience of a small Victorian polar dinosaur, recently held at the National Wool Museum in Geelong. The project was featured as one of the case studies in the City of Greater Geelong’s application for the UNESCO City of Design and has been highly commended in the category The Museums Australia (Victoria) Award 2018 for Medium Museums.
VR Developer at Pernickety Split
Lachlan is a creative technologist with a background in software development and immersive technologies. He has been at the forefront of the modern wave of Virtual Reality since its inception as a digital artist. He has presented at a number of conferences on the use cases of new technology and how they’re addressing the latest business needs.
Lachlan’s work explores the use of technology and how it can expand the human experience, bringing us closer to nature and ourselves. Previously, he has explored manifestations of mathematical principles and what it means to observe the complexity of the everyday world.
Dates and fees
23 January 2019
6:00 pm ~ 8:00 pm
45 Exhibition St,