Augmented Reality (AR) and Virtual Reality (VR) first surfaced in 1968 and has since taken the world by storm. AR was made popular by the Pokemon Go craze, and tech pioneers like Mark Zuckerberg have injected billions of dollars into the VR industry.

It’s nearly fifty years on from the first VR model, and now, both realities have collided into one, hybrid form: Mixed Reality (MR).

MR combines aspects of AR and VR, merging the real and the virtual world to create new environments and visualisations. In AR, users see the real world, in VR, they experience a believable world, and in MR, they interact with both.

Both AR and VR run on the same sets of spatial technology, which makes it easy to learn and teach both at the same time. This is why we have merged the two together to help you decide how augmented or virtual you want your world to be.

In our 10-week, part-time course, our industry experts will take you through the fundamentals of AR, VR, and how they combine into MR. Learn the theory, embed the tools and approaches, and experiment with a range of equipment. You’ll choose your own project to work on in whatever reality you want to create.

Now, it’s your turn to change the future and transform the way we experience the world.

This course is for

There are no prerequisites for this course. We only ask you have an interest and willingness to learn and elevate your skills.

Game Designers

You’re passionate about gaming and want to branch out into Virtual, Augmented, or Mixed Reality Design.


You have a love for new technology and want to understand how Mixed Reality is applied to different industries.


You’re ready to take your design skills into the virtual world and create amazing and mind-blowing experiences.

Creative Directors

you’re a creative at heart, and want to explore the possibilities of a Mixed Reality.

Animators and 3D Artists

you want to discover how to design in Mixed Reality and create new worlds and characters.

Film and Videographers

You want to explore how to create films and tell stories in a Virtual Reality.


You have an awesome idea, and you think Mixed Reality is a solution to an existing problem. Now, you need to validate and learn how it works.

Project/Product Managers

You are working on a Mixed Reality project and need to understand the ins and outs of managing a project using this technology.

Industry Professionals

You work in a physical field like architecture, real estate, or healthcare, and you want to explore the innovations Mixed Reality will bring.

MR/VR/AR Enthusiasts

This is your hobby, and you want to learn about the mechanics and design behind the game.


You’re interested in Mixed Reality, but you’re not sure what direction to take.

What you'll learn
  • Introduction to Mixed Reality

    Learn about the history of Augmented Reality (AR) and Virtual Reality (VR) and how the two disciplines are now merging into one. Discover where the technology is heading, how hardware is transforming, and what the future might hold.

  • Mixed Reality Fundamentals

    Get familiar with the tools of Mixed Reality (MR) Design and get an overview of the software, hardware, frameworks, and the capabilities of designers and developers.

  • Virtual and Augmented Reality in Focus

    Deep dive into AR and VR Design with a lesson on industry-specific tools and practical applications. Also, take a look at a variety of case studies to understand how both technologies fit into the real world.

  • 3D, Animation, & Green Screen Filming

    Explore how game engines like Unity 3D and Unreal are used in Mixed Realities. Learn the foundations of 3D, image registration, geometric verification, feature extraction, and matching, sound, and creating user interactions and sensors.

  • Personal Project Building

    Develop your practical skills with experience across small projects before you decide the direction of your personal project. In teams, choose an idea and the type of reality you want to create, whether that be virtual, augmented, or mixed.

  • Designing in Mixed Reality

    Approach your project using design principles from User Experience Design, and learn how to apply these concepts to a Mixed Reality to develop an engaging narrative.

  • Project Management

    Discover how to manage your project using design documents, concept art, naming conventions, tech bibles, and folder organisation.

  • Project Presentation

    Present your prototype or final product to the class. It’s time to move from inception to presentation and play.

Learn more
Career outcomes

Research and Knowledge

  • Learn the fundamentals of Mixed, Virtual, and Augmented Reality
  • Explore the past, present, and future of Mixed Reality technology
  • Build a portfolio of work
  • Commercial applications of Mixed Reality
  • Process for creating objects and environments
  • Knowledge of how to build game engines and avatars
  • Learn story and world building principles and techniques

Hands-On Skills

  • Use Vuforia to place a 3D character on a trigger, and an unmarked real-world surface
  • Learn the object recognition
  • Foundational skills in registration and tracking, software architecture, mobile, camera technology, and virtual overlay
  • Develop key frameworks in 3D, image registration, fiducial markers, marker less AR, geometric verification, feature extraction, and feature matching
  • Create user interactions and sensors
  • Run equipment demonstrations and workshops

Mixed Reality Toolkit

  • Unity 3D
  • Vuforia
  • Microsoft HoloLens
  • Meta 2
  • ODG
  • Magic Leap
  • Auggd
  • App Developer
  • Google Play
Past students

Helen Nias

Digital Content Producer

I’ve got a background in filmmaking and creative digital communications, and have been interested in VR since my first experience on a Rift in 2013. I was playing the long game when it came to VR because as a content creator, I feel that it’s inevitable that I will be working with the medium in the future. When I found the course at Xi I suddenly had the opportunity to jump into the future, and I’m very glad I took the chance and took the course.

After completing the course I feel confident that I have the skills needed to create really great VR experiences for companies and brands. My current role is very web focused, but I’m looking for new opportunities at the moment and focusing very much on roles and companies where there could be the opportunity to work on VR projects. I’m not being quiet about what I can do, either!

The Academy Xi leaders and team have a genuine interest in seeing students evolve and in consistently improving the quality of the courses, and the industry involvement is valuable.

Matthew Degiorgio

Director at Webmachine

Participating in this course I was able to get a great understanding of the technical aspects of the technology used within Virtual Reality. I also gained an in-depth understanding of the human experience and limitations that are challenging the evolution of VR. 

The Xi teachers, staff and guest speakers created a progressive environment that provided information and unique networking opportunities that i would not have experienced elsewhere.

With friendly personable staff, teachers and a comfortable environment the overall learning experience was both informative and enjoyable.

Jane Venegas Sproule

Jane Venegas Sproule

VR Producer at Rotor Studios

Academy Xi’s Virtual Reality Design course was a perfect introduction to VR technology (both software and hardware) and to the design side of VR content.
It was challenging and continuously interesting. I loved my course! It equipped me with the skills to change gears on my career and start work as a VR Producer.

Next course dates and fees
10 Weeks | Monday & Wednesday Evenings | Holidays December 24th - January 2nd
19/11/2018 to 13/02/2019
6:15 pm to 9:00 pm
$4000 AUD

Academy Xi,
48 Druitt Street,
Sydney 2000